02-17-2009, 01:51 AM
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#2
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Troll Slayer
Join Date: Dec 2008
Posts: 86
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Quote:
Originally Posted by FloaterGX
I suggest the people who wish to play WBC online, to writte their msn mails here.
We can add each other to our contacts, and via msn to find members for playing multiplayer games!!
If you find nice the idea, post your msn mail here
Mine is floatergx@hotmail.com
(I hope players that prefer WBC III don't use the unofficial patches, i really don't like the idea of not permament summonings  it's a bit unfair for summoners.. The nature spell "Summon Sprite" is wonderful! )
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Problem is, a lot of players do use 1.03.23
I have both versions installed just in case 1.03 and 1.03.23. Also not many players want to use heroes higher than lvl 20, which is fine. The game becomes horribly unbalanced at high levels.
Anyway if you're keen on some games bigfred316@hotmail.com
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 It's Duck King Fever!!!
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02-17-2009, 01:59 AM
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#3
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Warrior
Join Date: Feb 2009
Posts: 8
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02-17-2009, 05:07 AM
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#4
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Warlord
Join Date: Jan 2006
Location: Suomi Finland Perkjele
Posts: 1,556
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Quote:
Originally Posted by FloaterGX
(I hope players that prefer WBC III don't use the unofficial patches, i really don't like the idea of not permament summonings  it's a bit unfair for summoners.. The nature spell "Summon Sprite" is wonderful! )
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No, you got it wrong, permanent summonings are unfair for everyone else. Get rushed by a summoned daemon in 1.03 while playing lvl 10 temp heroes and you'll see why.
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02-17-2009, 11:09 AM
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#5
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Knight
Join Date: Feb 2009
Posts: 30
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Hmm i see your point, i'll check it out. However theoritically all heroes who are same level should have something (spell, support, strength) to counter the attacks of other heros. Does this happen or not?
I mean, i suppose (i haven't check many spells of WBC III) that a daemon costs many mana and you have little chances of succesfully summon him. By the other hand, a nature spell caster can summon many sprites only with 10 mana points.
So when a daemon attacks, sprites can make him a lot damage, so it would be easy to e defeated e.g. by towers.
This scenario happend to me to WBC 2 (though i think the daemon wasn't summoned, he was produced by a temple).
By the way, why these patches are unofficial? What does this mean? Aren't created by the programmers of the game?
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02-17-2009, 03:06 PM
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#6
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Knight
Join Date: May 2007
Posts: 36
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Sorry to break it for you, but WBC3's lack of balance was a well known issue among the Enlight forums community, and there were countless of abusive senarios. Summoning two daemons with a level 10 summoner was not as hard as you think (cast an Altar, pop an easy daemon comes out, quaff some potions...voila, another one).
Ofc none would send them vs towers, that would be stupid. They were sent to attack enemy heroes converting mines, and I assure you that at level 10, there were very few heroes that could survive a two-daemon attack! No wonder this tactic got called "daemonwhoring". No other summon from a level 10 hero was that damaging.
In v1.03 there was also another abusive tactic called "mine busting", since razing mines gave instant resources of 100 resources per mine level. Combine these things together: a hero that both daemonwhores and minebusts: he gets resources fast, negates them from his opponent(s), and forces them to sit in their base waiting for some abusive rush (ghoul rushes were pretty bad) or risk getting killed from the first minute. Think you'd enjoy such a game?
Unlike other games like Warcraft 2 where similar tactics were possible, there was never an accepted "no rush" or "no busting" policy between the majority of players.
I could go on and on explaining how the unofficial patches tried fixing that up, but it really makes my head hurt.
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h4x0ring j00r b0x r1ght |\|o\/\/
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02-17-2009, 03:06 PM
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#7
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Warlord
Join Date: Jan 2006
Location: Suomi Finland Perkjele
Posts: 1,556
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The heroes are in fact very unbalanced if you consider all of them, and how balanced they are depends on a lot of things. Generally speaking, melee heroes are strong in early game when support heroes can't get powerful units, but as the game progresses support heroes get more powerful. For example, just compare a support hero with skeletons to a support hero with doom knights...
There are a lot of other imbalances, or other issues, too. You mentioned sprites: Well sprites do very little damage when un-upgraded, and daemons have pretty good armor. Daemons are also flying units, which means that they are even more difficult to hit with arrows. The best spells against daemons are banishing (divination) and mutate (illusion). Just to further show my point, consider ice sphere: Daemons are vulnerable to cold damage. However they have so high resistance, that hand of ice does very little damage to them. Ring of ice does maybe around 60-80 damage, which is pretty good but the spell has so short radius that the daemon can attack you. Icestorm would do the daemon only about 120 damage, while costing just as much mana, assuming that it even hits! (Icestorm needs a combat check like normal ranged attacks, and since daemons fly it's particularly bad).
Additionally, daemons do double damage against good units, including heroes of good races like knights, dwarves, high elves and fey. A summoned daemon could easily kill any good aligned hero in melee, even daemonslayers.
Note that WBC 2 had a different armor system, and in it attack speed was based on movement speed and sprites were over all much better.
The unofficial patches were indeed fan-made with permission from I2.
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02-18-2009, 03:12 PM
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#8
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Knight
Join Date: Feb 2009
Posts: 30
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Anyway, another question: Has anyone who uses Hamachi, Zonealarm free verison as a firewall? If yes, then could you tell me what to do because it blocks Hamachi form connecting (giving a virtual ip actually  ).
It worked once, though i do not know how 
Oh, and there isn't any danger of getting a virus or something?
And a question about balance: Leave heroes aside, with 1.03 official patch you think that races are unbalanced in a game with no heroes?
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02-18-2009, 04:18 PM
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#9
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Warlord
Join Date: Jan 2006
Location: Suomi Finland Perkjele
Posts: 1,556
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Quote:
Originally Posted by FloaterGX
And a question about balance: Leave heroes aside, with 1.03 official patch you think that races are unbalanced in a game with no heroes?
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Very imbalanced. No race could stand against plague's ghoul and slime rush, dwarves are the worst race out there, if you let high or wood elves stay alive for long enough they would become invincible, swarm has a ridiculously good early game army, high elves' dragon knight and daemons' nightmare rushes are only second to plague, orcs are the best in middle game with ogres/shamen/snipers, undead are invincible under a good micromanager because each morph fully heals the unit, just pick a near dead unit, morph it and voila...
Not to mention that in 1.03 in no hero-games everyone starts with the race's general, of which some are ridiculously overpowered compared to others. A moonguard could kill 24 of almost any starting infantry with a single multitarget making early attacks against HE even more impossible. Giants could kill a lot of early melee units with their splash damage, blackguards could try sneaking to convert your enemy's starting mines, but for example dwarf lords were so ridiculously slow that they couldn't get any mines converted even though they are good in combat, or then there's vampires which only need to get surrounded by pikemen or archers and they're dead. Or naga which are just expensive ranged units with a poor spell. In 1.03.2x you start with a "mini hero" which has always the same stats regardless of your race, and you could recruit an other one if the first one dies so losing your general isn't so critical.
If you aren't interested in playing with heroes, then balance-wise the unofficial patches are much, much better than 1.03. Not perfect, but much better. And for heroes, there's always the new monk-melee class and time-magic sphere...
edit: Getting a virus: Use a good anti-virus program and no. :P avast! 4 is a good free (for home use) program.
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Last edited by Jodwin; 02-18-2009 at 04:22 PM.
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