This thread doesn't always get updated all the time but the main site
http://www.warlordsforever.ca is updated more often so for the latest info please go there.
Download the MOD HERE :UPDATED March 26/10:
http://warlordsforever.ca/wbc3v4.zip
Good day all:
August 20/2010
I have done a few updates over the summer the latest adds new funky buildings.
March 26/2010
The main archive has been updated to include all the recent fixes. This will be the last update for some time as I plan to take a break from the project for a bit.
March 21/2010
Today I updated the Boats.xcr the fixes will hopefully improve pathfinding for all ship units
and limit crashes on boat maps.
March 12/2010
Today I updated the graphics for the Giant Rats & Goblin Sherman
March 06/2010
The original archive was updated .
March 03/2010
Ogre Mage graphics redone.
Febuary 25/2010
This month I totally overhauled the unit graphics for the Dragon race.
Febuary 09/2010
Archive updated
December 29/2009
Today I did my most recent update of the original archive. Most noticible differences are new Menu graphics so users please back up your original Graphics.xcr file. Also AI heros will get alternate avators now. 1 new hero avator for Knights as well.
November 17/2009
Today November 17/2009 I updated the archive to add some new features to the 1035 MOD. This latest update is the most code work I've done in 8 months so it's a nice update. The new version has 3 new spheres of magic.
- Light Magic which includes the classic Common spells we used to love in
Warlords Battlecy I & II. This sphere is available in a new Wizard Class and there is lots of items to be found for it as well.
-Dwarf Magic is a new sphere for Dwarves they are included in the new class Dwarfmaster and there is a +5 item as well.
-Goblin Magic a new sphere which takes the place of Poison Magic for the Goblin Race
Other notable goodies
2 new Skills available only in items (2 rare and 1 common)
Goblin Cannon now works as it original intended no more critter class stuff . The two executionals are exactly the same (Battlecry1035 , Battlecry10352)
All code , new avators, item graphics and new spell effects done by myself hope you like.
Download the MOD HERE :UPDATED March 26/10:
http://warlordsforever.ca/wbc3v4.zip
When adding the MOD overtop of Version 3 you will need to delete or rename your old Herodata35.xcr file in your Mydocuments/wbc3 folder.
Main MOD Features & OLD NEWS
New playable side : Dragons
Contains 9 new units and 2 returning units
Race has playable AI so you can do battle versus them as well
Building graphics are done by myself hope you like.
Goblins:
Improved armour stats on Zeppelins & Goblin Cannon
New Powerup to increase Range for above
Ogres:
AI Now works! So this means on can play random races without worrying about the crash that used to exist.
OgreKeeps now have side colours and improved graphics.
Support for additional terrain packs! So now when you load up Kharnpak1 terrain tile set you can scroll to the bottom of and select water tiles at the bottom.
Again the MOD plays alongside your regular version of the game.
HOW TO INSTALL MOD
Simply copy wbc3v4.zip to Program Files/enlight/i2/warlordsbattlecry3 unzip archive there. It will prompt you to overwrite files say yes(portraits.xcr, graphics.xcr & soundfx.xcr all have new stuff added in them)
Archive has subdirectories and will copy nessasary files into their proper folders.
Do NOT have any backed up Ogres.xcr files in addition to the main one as this may cause crashes.
If you experience any issues feel free to email me at
ahatchwbciii@hotmail.com. When reporting a crash please include the Startup.txt from your MyDocuments/Warlords Battlecry 3 folder.
Have a good day